Mass Effect Rendering Thread Exception
This seems to be a rather common issue with this particular mod. Uconnect navigation activation code generator. I've tried several solutions so far with no success. I've edited the BioEngine.ini as recommended by the mod, I installed the Nvidia legacy PhysX driver, applied LAA, reinstalled the game and mod, and no success. In cutscenes I keep ge.
Just got Mass Effect for the PC. On my first playthrough, and I just got to the Citadel after the Eden Prime mission. I am walking in the Presidium toward the Citidel Tower, and when I look at the Mass Relay monument, the game crashes, and I get a window:This seems to be a rather common issue with this particular mod. I've tried several solutions so far with no success. I've edited the BioEngine.ini as recommended by the mod, I installed the Nvidia legacy PhysX driver, applied LAA, reinstalled the game and mod, and no success. In cutscenes I keep ge. I'm 95% sure the HD texture pack is causing the crashing problem with Mass Effect 1, but does anyone know how to fix the problem. 'Rendering thread exception. Solidworks 2016 sp5 free download full version with crack 64 bit. Just got Mass Effect for the PC. On my first playthrough, and I just got to the Citadel after the Eden Prime mission. I am walking in the Presidium toward the Citidel Tower, and when I look at the Mass Relay monument, the game crashes, and I get a window: Rendering thread exception: Attempting to load unused mip #0 for Texture2D.
Rendering thread exception:
Attempting to load unused mip #0 for Texture2D
BIOG_APL_STD_Mass_Relay_01_L.Mass_Relay_01_Diff
Address - 0x97df9e0
alcCloseDevice() Address = 0xd748e7 (filename not found) [in C:Program Files (x86)Mass EffectBinaresOpenAL32.dll]
GMatrix2D::Swap() Address =0x10d953e6 (filename not found) [in C:Program Files (x86)Mass EffectBinaresMassEffect.exe]
GMatrix2D::Swap() Address =0x10db3810 (filename not found) [in C:Program Files (x86)Mass EffectBinaresMassEffect.exe]
free() Address = 0x72a14c58 (filename not found) [in C:WindowsWinSxSx86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9aMSVCR80.dll]
Just got Mass Effect for the PC. On my first playthrough, and I just got to the Citadel after the Eden Prime mission. I am walking in the Presidium toward the Citidel Tower, and when I look at the Mass Relay monument, the game crashes, and I get a window:
Rendering thread exception:
Mass Effect Rendering Thread Exception Handling
Attempting to load unused mip #0 for Texture2DBIOG_APL_STD_Mass_Relay_01_L.Mass_Relay_01_Diff
Address - 0x97df9e0
Mass Effect Rendering Thread Exception
Mass Effect Rendering Thread Exception Fatal Error
alcCloseDevice() Address = 0xd748e7 (filename not found) [in C:Program Files (x86)Mass EffectBinaresOpenAL32.dll]GMatrix2D::Swap() Address =0x10d953e6 (filename not found) [in C:Program Files (x86)Mass EffectBinaresMassEffect.exe]
Mass Effect Rendering Thread Exception Example
GMatrix2D::Swap() Address =0x10db3810 (filename not found) [in C:Program Files (x86)Mass EffectBinaresMassEffect.exe]
Mass Effect Rendering Thread Exception Example
free() Address = 0x72a14c58 (filename not found) [in C:WindowsWinSxSx86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9aMSVCR80.dll]